[ QUOTE ] BTW, I was approved for Osnabrück but decided to go to university instead. [/ QUOTE ] Probably a good choice... Osnabrück isn't exactly exciting (I am not from here originally)... but it would have been fun having another Polycounter in town. (Gameart and stuff like that is still a rare hobby )
Lazy gameart is already here and has been for ages, so maybe this will make the lazy stuff look better :) This is one of my all time favourites, and while it wouldn't be fixed by ddo maybe the time saved from using it would allow someone to spend 30 seconds fixing things like this.
Most of the old guys are still here, but there's a tonnage of newblood. Was a dose of nostalgia looking at the gameart section of your site, looking forward to seeing you put out some nextgenshite but I agree, you have seriously strong oldskool texturing skills so you'd be a sure hit in the handheld/wii market.
Contact me at: Tom.Klovholt@Shadow-Embryo.com for prices and info for custom gameart and music. I also work for royalties (30% minimum,in small teams), but you really have to convince me that you’re working on an hit (no mmorpg’s and no projects with an timeframe over 6 months). More samples available on my website:…
Friendly Starcraft Fanart contest! Hello everyone and thank you for checking this thread out! This post marks the start of a friendly competition between myself and the one and only Growgor! We've both recently started thee school part of our internships and this leaves us with enough time to complete a larger project, so…
not as spectacular as your awesome zbrush sculps - here's my entry for the micro gameart challenge over at cgtalk. goal was to model a RTS vehicle with 1000tris + 512² texture within a week. Wish I could have spent more time on both modelling and especially texturing, which I really had to rush in a few hours.
Do gameart after every party ;) That's how i got into the industry. After comming back from clubs around 4 am I always modeled for hours .. What I want to say is, do art whenenver you can! in the bus, after the club, always! Push yourself and get as much crits as you can!
<3 Hope you get a textured final. : ) Regardless, great design with great execution. If you're going to go the whole 9 yards, I'd love to see your low poly topology & normal mapping projection workflow. Your weapons are some of the most solid pieces of gameart I've seen, and I want MOAR.
Grew up on a terrible 3d online community (i won't say it's name here as i don't want to sound rude or something, but ask johny, he will know which one is it for sure *buh! lol ) Polycount (perhaps on the same step as Tweak foruns', but that's for a more high resolution aproach) is for sure the best thing that happened to…
One of your pictures is a bit fux0red up. You only seem to have loaded the top of half of the picture to your webiste. Here it is: http://stephko.viranyi.de/portfolio/gameart/folio_hank.jpg Other than that, I love the layout and design. Looks awesome. If you really want to broaden your work some showing some figure studies…