Hi, I'm working on a game and would like to work with a 3d artist to make 3d models. I would be able to send 1800 dollars for first commission. I don't put deadlines for as long as at least some progress is made every week. To start for the beginning of next year. The game will be gacha/open world/mini-games with a huge…
Thx but this is a noncommercial project and sharing it on reddit and elsewhere free of charge is enough. The project has a nice following already, in fact, it's impressve given the scope of the game and the fact we haven't yet shown actual gameplay, none. Once (or if ever) we feature some combat play on our YT channel,…
I think it's ironic this is titled "False Equivalence" because that's what this comic is to me I agree that that there's a difference between idealized attractive men and sexualized ones. Almost all male characters are conventially attractive, even sexually attractive to women, but they're rarely overtly sexualized. But…
eek! lol, your splintered UV layout make my eyes hurt B) Anyway, I'd also put a few hydraulic hoses in there for readable plausibility, hmm...difficult to tell from that concept but I think the artist would've added them and as for grungy weathering, heavy machinery especially real-world stuff tend to attract grime/dirt…
The client is one thing, and not crediting artists by default makes things easier for the outsourcing studio, but the leadership of the outsourcing studio plays a role beyond that as well. In an ideal world, the outsourcing studio acts as one artist, just with a lot higher output. You have one contact and deliveries in…
The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…
Agreed. So far you've attracted top notch critique from industry people. Now as for the other side of the fence, we traditional artists were likewise instilled with similar fundamental knowledge at art school when studying what materials are composed of and how to effectively depict them, whether an easel based dry or wet…
What does it mean to "earn the right" to make a goofy weapon? I've said it before and I'll say it again; this thought process is nothing but LAZY. There is no "right" involved, anyone can make anything they want, you dont have to "earn" anything; but that doesn't magically make it cool. I dont think Carol Shelby said "man…
probably depends what you're applying for - freelance work doesn't prepare you for 3 year project cycles or navigating the stormy seas of getting shit done in a studio environment so if that's a priority to the people hiring you're screwed freelance experience on top of the requisite studio experience would potentially…