If you’re already familiar with PBR material design, then you can now display your characters with physically correct render quality directly in iClone and CC. We are inviting all contest participants to apply for the iClone/CC PBR Alpha program, test for yourselves, give us your comments and showcase your PBR work! Please…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…
Physically based materials in games IMO are true looking only for limited number of subjects. Like something plain plastic or metal. And even never look same in different renderers. Compare iray and GL in substance designer /painter for example. Anything complex like grass , asphalt surface , snow , velvet , anything fury…
I’ve been doing game art for a while now, but it occurred to me, other than texturing in Substance Painter and Designer and making sure my blacks don’t go below 30 RGB and my whites don’t go above 240 RGB, I’m not sure what else I need to be doing to make sure I’m staying within PBR specs. For things like foliage, I’ll…
Hello!My name is Károly Rosta, I am a hard-surface/prop and texture artist ( but sometimes I sculpt extinct animals too ).I have ~five years of experience in 3D modeling and ~three years of texturing (Substance). I'm primarily looking for a "long-term", remote job. ( freelance or full-time ) Skills: - Creating highly…
Hey everyone. So, I've modeled this mansion below and unwrapped it (it's unwrapped in such a way that's best for a texture atlas) I want to use PBR materials and make a scene out of it by putting it into UE4. However, I've never used a PBR workflow before, and don't really have much of a clue on the best way to texture it…
Hello guys I'm trying to understand PBR and PBR workflow more. I have a good experience with it and was able to create a couple of project with PBR. Now there some small things that I want to understand more. What is "Linear" and "sRGB" in PBR process? How does it work and implemented in both Marmoset toolbad and…
I'm asking this because I see a lot of tutorials online that make materials from scratch in Substance and Quixel and in the process the put roughness values or play with the roughness slider to make the material fit their model. Thanks in advance.
there is no "magic button" like Make PBR texture or Convert to PBR. If you looking for texturing from photo resource, just use the traditional tutorial. there are many good tutorial out there. PBR is a different concept, not a totally new and strange stuff. you still can use photo resource and make texture very similar way…