Hello there. I have a question regarding baking of a mesh with areas that are situated very close to each other. For example, a robe with a hood, where the hood touches the back, so to say (to show what I mean attaching a example from hogwarts legacy). So the whole robe is a single mesh so don’t think exploding is the way…
Laser Scans of the Caves of Nottingham They are hunting for the burial chamber for Robin Hood! Laser Scans of the Caves of Nottingham They are hunting for the burial chamber for Robin Hood! http://bldgblog.blogspot.co.uk/2012/09/caves-of-nottingham_11.html [ame="…
Hi guy's, Currently making a Cobra snake and i was in the analytic phase on how would be the most logical way to do it. I am not sure if i should model the snake with hood deployed or retracted for morpher to work accordingly. If i model the hood deployed and i bring the model back in Mudbox i could use the scrape brush to…
Hi, i've been working for a while at this Uaz 469; there are still some baking problems here and there(and hood clipping), but for the most part i think this is it. I'll do like 2 versions for the final pics, car hood on and off.Oh and my uv layout is kinda crowded. Tell me what you think and i'll post some more after i…
sltrOlsson shot us a link to a under the hood "feature showcase" video that you should check out Careful you've got some drool right there... https://www.youtube.com/watch?v=4cvNJPvXook
The green hood looks much better- Also take note in my paint over that the red turbine engine part is attached to the green hood. Yours is not, and is still a separate piece.