This is looking great so far. It'll be important to get the metal joints looking smooth, sub-d would be the best bet for this. Fortunately you have a ton of good reference (reverse-image searching on your ref board pointed to some ebay listings)
This is looking cool so far! As far as moss, theres so many ways to approach it, you could try creating cards and foliage painting them, then creating a vertex paint material and paint the mossy texture underneath the cards to ground them. You could also place them yourself using MASH is maya, or you could try it in…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
Hello everyone!! I’m starting a new project. This time I’m going to work on a realistic organic prop. And to do that, I’ve decided to make a backpack. To be more specific, I’ve chosen this concept, which is from Far Cry 6.With this project, I want to improve my organic modelling skills. I hope you like it!!
The upper part of the scar looks pretty good so far. I think it kind of falls apart where it gets wider and the edges get lighter and less well-defined. I guess it also depends a lot on what the purpose of the scar is, in story-telling terms. What is it meant to convey about the character's backstory? Are they a duelist…
making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
Verse looks fine as a language - i watched a talk on it a while back and it has some features I think are a really good idea for this application. If you're doubting epic's ability to invent a language for making unreal games you should probably just stop - they've been doing it forever. as far as UE6 goes... I don't think…
Great references, looking forward to seeing where you go with this. It could have been good to post your very first steps here, to get feedback before heading down the full baking path. I feel like the overall design of the head is not working as well as it could. For example, this head looks like it is well-grounded in…
Hi! During my spare time I have been working on this little mini-environment based on a concept from Fable 3 by Emrah Elmasli (http://emrahelmasli.cghub.com). Not that much to see at the moment, I'm trying to iterate as much as possible, but I think it is coming along nicely. I'll try to update this thread as often as…