Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
First of all, thank you so much for your reply! Those are really great questions, I'm basing it off a 2D concept art provided by a client actually, so I don't know much about the characters backstory except that they've been in fights and they're in a post apocaliptic setting. As for reference photos, this is one of the…
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
Blender is entirely capable, although there's a learning curve from the artist chair if they haven't used Blender before, since it's been slow and stubborn in coming around to some of the industry standard UI and user workflow conventions (it's gradually getting better). The native Blender community is big on "just…
This is a freelance art installation project I've been working on for some time. The installation involves a large cylindrical structure with 6 screens on the outside. Viewers stand on the outside and wear polarized glasses so they see the images on the screens in 3D. The images below are projected in real time onto the…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Hi everyone, I feel like venting a bit :# So I have been unemployed for a bit more than a year now and after sending more applications than I can bear to count and a bunch of interviews I'm still in the same situation. I have tried to improve my portfolio over the years but I think I've reached a point where it's not going…
Hi, I’m a beginner game developer and have been working with Godot for a while. I don’t have much experience with 3D yet, but I’ve been programming in C++ for a more than 2 years and also know C#. I’d love the opportunity to join your team if you’re still looking for someone.
Hello. This is a post looking for a graphic artist to work on a 2d beat em up type game. Important note: the graphic style is 16bit, similar to SNES games. Similar to this : http://www.g4g.it/g4g/wp-content/uploads/2008/04/noitu_love_2_01.jpg Brief description: The game is a 2d side scrolling beat em up. It has 5 different…