http://www.amazon.com/dp/B00FRS6W02 I am selling a basically new condition Wacom Cintiq Companion. I'm flexible on the price, but its rarely used because I went from a flexible night job where I had planned to sketch away, to something a bit more structured so its collecting dust - I just end up on my PC more now. Its in…
This is only really beinificail *if* your engine supports streaming, otherwise you're loading a 1024 AND an extra 512, which is just plain retarded when you can easily reuse the same texture. Not to mention the sheer amount of production time to create and maintain 2 seperate models and textures. What if the texture needs…
@poopipe all makes sense, thank you. Another question I was going to make a new post about, but it's related to this a bit. When making tiling textures like wood or a trim sheet, I've mostly always authored those at 2k because that works with my texel density which is often 512 or 1024 per meter for things Im working on.…
This asset is intended for a real-time/game environment. I’ve attached the reference images I’m aiming for, along with wireframe and UV layout. The asset currently uses a single 4K texture set at 512 tx/m. No trim sheets or tiling textures were used. After rendering, the textures feel a bit softer/blurry than expected, and…
It's hard for me to watch this thread because you guys made so much progress already and I'm still being stuck at texturing.. also my scene is not completely blocked out:( here is some progress on my statue, it's currently 536 tris using a 512 texture. And the blood is experimental :)
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
I decided to take a crack at a low poly hand-painted prop and here's my WIP. I really want to get better at making hand painted props, so any crits, tips, and comments are greatly appreciated. Note: I know the UVs are rather unoptimized right now. Let's say if I were to redo the UVs at 512 x 1024, how should I go about…
Hey guys... Created this environment for my high school "senior project" class. We each had to set a goal for ourselves and needed to accomplish it my the end of the school year. My goal was to create a 3d environment utilizing Maya and Photoshop that I could use as a portfolio piece. The poly count came to 24,693 faces.…
Hello, I'm fairly new to modeling and rigging and such. I've taken classes but the polycount dota 2 competition is the first thing i've attempted outside of class and I'm having a problem fake submitting to test the animation with the model. First, the problem I had was that My model said it was only 432 polygons in maya,…