Doing small models like this is loads of fun , yours are pretty good, but you could really get more detail in those textures. Here are some i did a few weeks ago for a contest on another forum: submarine, 128 polies, 128*128 skin with alpha: the foam around the boat is also incorporated in the skin but part of the alphamap…
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
These characters are being done for a small FPS game called E X C A V A T I O N. They are modeled and textured in SketchUp Make, then exported to Blender for animation and further exporting. Video of the bot (pan around at 1:45): https://youtu.be/RuDup0QzINU?t=105 Few animations: https://www.youtube.com/shorts/i4bVahgUawA…
Disney to own 10% of Epic for 1.5 Billion So this happened - https://venturebeat.com/games/disney-invests-1-5b-in-fortnite-maker-epic-games-to-build-a-persistent-game-universe/ Break down, I believe this is how Epic shape up now. * Epic Games is primarily owned by Tim Sweeney, who holds a
majority stake of 41.4%. * Tencent…
I have been using 3d max 2008 and Deep UV fine but recently been using max 2011. I followed the same steps as before in copying the .DLU deep file into the plugins folder in Max 2011.I launch Max 2011 and get Error code 127. The full error Loading DLLs reads- DLL <C:\Program Files\autodesk\3ds Max…
I increased the scale of the entire scene here by 10% It still felt a little small so I compared 110% to 120% 110 on the left, 120 on the right. I felt the Z value is too much at 120% but felt really good for the XY. It annoys me to much so much effort into real world scale and then learn it's better without it, that's why…