Real-time model I made of Maliketh's blade, rendered in a marmoset toolbag. Created using Maya, Brush, Substance, and Marmoset. More details here: https://www.artstation.com/artwork/xDxezE
Hey people! This is my first personal project where i try to texture and model following a photorealistic/realistic art style. In my opinion, 50% of the total look will be given by good lighting and composition, but for now i just need to know if i still have to adjust issues, or if i can feel proud of what i did and put…
Heya, long time no post. Been putting up some stuff from last year on Artstation. Here's an AKMS I did for Rogue Company Rambo collab. Everything is on one 2048 sheet. Concept by Will Bik. I still have one or two other things to put up on Artstation from last year, as well as some new personal projects that will go up…
Hi friends,We'd like to share our latest project:- Lakeside House in The Forest- Tools: 3Ds Max + Corona Renderer- Full project: https://www.behance.net/gallery/181196879/Lakeside-House-in-The-Forest-Landscape-Interior-Design Hope you like our work!For other projects, please visit:…
Hello! My name is Weronika and I'm looking for a first job or internship opportunity as a junior 3D artist; In 2022 I graduated in Computer Science with a focus in Graphics Design, and since then I was working on my 3D protfolio: https://www.artstation.com/nu24 my mail: weronikaptak24@gmail.com I would also really…
Hey, After bake in Substance 3D Painter there appeared those weird lines and I have no idea how can I get rig of that. Do you have any idea why does it happen? Bake, highpoly and lowpoly:
Art Style very similar to Persona 5's blocky simplistic stylized look. We want artists that will make these assets from scratch. Using pre-existing font's is not allowed, however they can be referenced.
Hi This is something I've been struggling to get right for a while now, so was wondering if anyone can offer advice on how they deal with this. At the moment, I'm working on finishing off my high poly of Lara Croft. At the moment, I'm trying to work out what the best method is for getting a cotton pattern on the tank top.…
Hello I really need some help, I work with lots of props that are their own separate objects but they share the same UV space. When I finish modeling each one: I export it, bake it and paint it and export the textures as a pack.(ORM etc.) I keep doing this for all of the objects, until they are all done. Then, I mask each…