Ahh, thats much better with the collision, only have a torque license 1.5 so I didn't know about that. The future release looks promising, they have some nice dynamic lighting. back to the thread topic i guess now, oops.
'mmm the future is so......shiny' :P i have been waitng for halo2 to ship sicne getting the pc verison of halo 1 - but wait, they had to do it with vista... did they really need to? is their any spec/requirments that utilises vista over xp???
In a perfect world Id say both as crit is specific for your current model and it will be easy to see whats not working learn what does and apply to your future work Modifications arent that drastic so if you have few extra hours fix her
Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…
Ahahaha I get what you mean now, I completely forgot those were in the board! I was really struggling to get the butt and groin area looking right so ended up gathering some more risqué references (thank you to the 2B cosplayers out there) - it genuinely was a big help though! Helped me to improve that section of the…
Currently, it is not possible to export quads or ngons from Toolbag. As Ryan mentions, meshes are triangulated on import. We keep the quad-ngon display around for the wireframe view only. It may be possible to support this in the future though. I will add it to our suggestion list.
Hello everyone, i'm fairly new to sculpting, i used to draw anatomy traditionally and i've decided to do an anatomy study on zbrush to check my understanding of the human body , and maybe create characters in the future. So here some screenshots, i used a preset body from zbrush and some references to produce this
I think prior work experience matters a lot lot more, especially if you'd made connections during your career and if you started very early in the industry when competition was a lot less than what it is now + margins of profit for videogames/approach to development + outsourcing being critical factors in deciding who…
MoP: I think you are talking about the World of Warcraft cinematics. I remember watching the video, I just rewatched it, yes they used Max. However, just as with Blur's switch to XSI, they must have decided that the time they had invested with tools and knowledge was finally not worth it. I know the Maya modeling workflow…
In that "more important" thread, Frank questioned my honesty and motivations for making this thread. I want to dispel the idea that I am trying to convince anyone here to do anything. I don't give a shit about immigration. I see a problem, and there is a timeframe before the November elections to maybe come up with a more…