ok so talked to quite a few people and also the devs and decided to work on some torso variants that depend on the specific head. i totally agree with the "stay away from halo" comments, ill do my best with that one. thanks again for the input!
NaiteW NA server...I think Add me up if you want. Play ranked 5v5 3v3 with me upon your own risk. I attempt to gank at level 1(in other words, feed alot) and love tower diving. :3
Sounds more like the cause of overtime, crunch, missed deadlines, poor quality games, poor sales, less stability, small startups going under, and more of the same. No thanks. I'd rather not see that "piggy bank" model in any game I purchase.
Thanks Rick. Though I felt like a insect trying to decipher Japanese, I am going to have a programming friend try to help me understand whats being said. Your talking to someone who couldn't even get past basic.
The "bricks" are supposed to be plates of oxidized cooper - I draw it myself, that's probably why it does not look like it :D I tink I know what you're pointing out.. I'll try to make them different sizes and orientations.. Thanks for your comment!
Thanks everyone! We appreciate the positive comments! The free version is up now too, just search for 'kids vs zombies lite'! We're taking a break for a few weeks to see how this one goes. But are already talking about updates and another game.
omg!! StrangeFate and Rorshach are pure gems!! thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you... more env workflows from other people would be cool too!! thx again!
Hi, Hello everyone, my name is Herald Bautista and I'm a current student at Think Tank Training Centre ( www.tttc.ca ) situated in North Vancouver, BC. I would like to become a character modeler.
Hi all, been a while since I posted in these parts. Anyhow this was an old sketch I dug out of the backlog and polished up a bit. Certainly a tank girl-esque rip but was done for fun :)
Neither solution seemed to work. I cannot get the lighting channels to talk to each other properly. At this point, I've decided to bake each level individually since they're sufficiently seperate. Should remove any issues I was having before. Thanks for the help, y'all!