First of I just like to say thanks you guys! I really need this kind of CC! TheWinterLord: Hehe, I know that the Aimpointer is more highpoly than the UMP gun, and I just can say that I did the Aimpointer last and just went nuts at the polys, just becuse I know that I did the UMP just abit lowpoly... About the tape, I will…
yeah those UVs are way better squirmy. about the normal map, its kinda hard to tell what you've normal mapped with that small render. i can see youve done the fish net and little bumps on his shoulders which is pretty cool. have you thought about adding little scales, veins or wrinkles in zbrush? what about a specular map?…
i disagree; while in general it's an important principle to consider, i think the more-is-more look is dead nuts on for what the MechWarrior mechs are all about. maybe some -slight- detail pruning is in order, but nothing that drastic. Vig, you make some very good points about considering the practical value of the…
Ha ha, that was pretty enjoyable man... I reaallly get a sense of solid flow, and some good weighting as well. This is a bit nitpicking but for me it is very noticeable (again though... nit picking) sometimes his toes are bent, while other times it looks like its intersecting with the ground plane, I don't know if this…
Yes, I know console gamers who think they're the mutt's nuts at Halo 2, or some such new console FPS game - and they control it with 2 crappy little joysticks. They can beef it up all they want, but the truth is, no console method comes close to pure mouse + keyboard when it comes to FPS games. The only way you could even…
Update to original post! I am onto texturing now, which i am no good at. So any texturing advice would be most welcome. I am trying to keep my model as close to the source image as possible. So i would love to get that sort of thick rich painted colour to my character, however i am not sure how to achieve that. Anyone got…
Alritghy, first off... your normal or bump is WAY to intense and noisy, and you're most likely using maya's default crap settings, and I really don't know how to turn down the intensity cause it always seems like its lock once you get a file loaded :( Also man, you really can't rely on normals without having solid…
Hey fellow polycounters! So heres me in a nut shell.... I have been modeling for about 2-3 years now and have worked in a small production studio doing modeling for a kids show type deal. Recently was laid off and yea the job search continues... I have been so use to modeling detail and high poly for movie quality, but the…
Hi, I'm trying to render out the final scene of a very long project you might have seen in pimping and previews or around the net: [ame] http://www.youtube.com/watch?v=X-Qlz2631Ic[/ame] My system is rebooting without any warnings while rendering the scene, sometimes it will manage 2 or 3 finished frames before shutting…
Hi all, Here is a little bit about me. I'm really new to the 3D modeling thing and I tried learning Zbrush a while back but I got frustrated with the whole interface and just stopped. So, I jumped back to 3DS Max and would occasionally dabble with Maya but it just felt so slow. I finally got the patience to revisit Zbrush…