Hey, sorry we're a bit light on documentation right now, I'm working on some new tutorials. In the mean time, head over to the Toolbag 3 User group and check out this post I made, referencing some more information about the skin shader:…
I really didn't come at it from the angle of free labor. Over the last 11 months, I have created over 136 fbx assets for this project. I was okay to adding variety, and maybe because I like the product, I figured I would let anybody else who wanted to kill some time have fun with it too. I mean, how many barrels and chests…
Looks like we're working on the same gun. You've got some good progress there, are you still working on this? If you need any of my reference feel free to send me a pm. here's my thread, though I haven't done much yet. http://www.polycount.com/forum/showthread.php?t=137444
Might be worth having a look through this thread. Seems like he's only released a handful of his UE4 matcaps so far but I think he's planning on releasing the lot in the future: https://forums.unrealengine.com/showthread.php?13501-Matcaps-for-UE4&highlight=matcap
We are just starting out, but we do have one coder, yes. We hope to get at least two more on board to help us out. Royalties would be our main means of compensation, yes. We plan on getting the gameplay demo together for a kickstarter, all the while building interest in the game, then (if everything works out) once the…
Hold off a little longer on a 560ti! There is supposed to be a new 560 version soon, ( GF110 like 570/580 instead of GF114 ) This way you get that 570 ish performance so Nvidia can get rid of their 110 die's before Kepler makes them obsolete. And since Nvidia doesn't have any other new Mojo fer X-mas besides Lightboost and…
Good stuff! If anyone's interested. I posted a tutorial about tree modeling a while ago. Was my first post on polycount, never got approved by a mod for some reason but it still can be checked out via direct link: http://www.polycount.com/forum/showthread.php?p=1384931
The dog is really awesome :) I had a quick question regarding the real-time asset presentation. Are you using anything special for that? It looks like KeyShot, but I could be completely wrong :) Also, I'd be very interested to hear about your creative process and your source(s) of inspiration. Some of the characters are…
It's getting there :) A bit more contraste and variation in the diffuse would be good I think. Also, to have more separation (specular wise) would help I think : http://forums.digitalpoint.com/attachment.php?attachmentid=55954&d=1313144419