[Accidentally posted this in Pimping & Previews so I'm reposting here. Whoops] Hey guys, I have a couple questions just to ease my mind and make sure my understanding of some things are concrete. First, a facts check: 1) Speaking strictly about 3D model integrity, vertex count is what matters most for performance in games…
I'm working on an indie game called Conscience, and I'll use this thread to post everything I'm doing for that project. My most recent prop is a high res pencil to be used in a cinematic. I have very little zbrush experience and I'm just developing my workflow around it. My process here was: base mesh from maya, bring it…
This scene is meant to be the primary focus of my demo reel, for graduation as an Environment Artist at the Art Institute of Vancouver. The focus of the scene is of the bedroom of a DJ and Graffiti artist. The feel of the room is very urban modern, with DJ and graffiti equipment, and graffiti art on the walls. I am going…
I'm not amazingly sure where this goes. General Discussion kind of says not for models we've made, so I guess it goes here. This is a quick test of my model imported into UDK. The material is just a placeholder of ambient occlusion+skin tone color and a normal map. The main problem is the shoulders. They look a bit off in…
League of Legends is looking for Player Support Technical Specialist Position! The job description will be posted below: Location: Redmond,
Washington Hours: 40hrs, 5 days a week (1pm-10pm, Thursday-Monday) Pay: $14 hourly Duties: · Respond and address player problems in a
timely manner. · Support and engage players in a…
@HangLi Hi , thanks for joying on in and entering. We got a new time-frame so you can finish your entry. Looking forward to whatever you come up with. ah you got me with the double post! i new that avatar looked familiar.
Nightwalker: You make a good point about the "SDK" title, but MDK could then be confused for the old games by that name, of the standard "Murder.Death.Kill" abbreviation :p . Really though they've been called that for so long not sure if want to change the abbreviation, might be worth amending to it though. The plan is to…
I want to apologize for neglecting this post for awhile. It hasn't changed since I posted in July and we need to change that. We have gone through a lot of iteration over the last 6 months. Our art direction has been reworked 4 different times and we have thrown out ALOT of work to make sure what we are producing is of…
The layout looks ok to me so I'll only comment on the content : - most of you pieces have major anatomy issues. As a character artist this should be your main concern. - Never post unfinished stuff in your portfolio. - Push your texturing a lot more. It looks like you just apply solid colors under a bake and call it done.…
Thanks for the feedback guys. Eric> Bleeehnder? No Maya :P To be fair I don't see why this shader would not work in any other app. Just needs a few alterations. Making sure the axises are correct for cube maps and hemi ambient, tweaking the code for the UI elements. throttlekitty> I'm going to be creating this in Mental…