523 Triangles I first blocked out the general outline in Maya, then I replaced the outline with primary shapes still keeping the same shape, Lastly I furhter refined the model and softened and hardend the edges. Please Critique and tell me what I could do differently! Trey The UV Layout
I am having a problem with this model... here is the Wireframe (i know it looks terrible but i dont know how else to get it to look good and this is the error i am getting Now would it be best to just redo that piece or go ahead and bake it and sort it out in Photoshop with the Smug tool? please help...
the other day I saw some images posted in a thread about how to make circles come out of squares (and so on) but can't for the life of me find that thread. So if you have any cool images of modelling techniques that you think are helpfull on lowpoly cage to meshsmooth please post here!!
Heyo, I'm currently working on a project and maya kinda pooped on a part I was working on. I was curious if anyone knew a tutorial or advice as to how I would go about modelling something similar to the pipe of this weapon. (Mind you, i'd prefer to keep it as low poly as possible so square holes are acceptable.)
Hey guys, first time poster here, thought i'd upload something i'm working on for uni. I chose to model Hellboy but make him more ripped. :D Im really happy with the way the normal map turned out! Anyway let me know what you thing guys!
Hey, I am having trouble finding solid information on the types/best of techniques here are to model a hand in Maya as well as the recommended topology for it, to be able to use for animation(There are many version unsure which is best to use). I would like to ask what are your favorite methods or recommended topology…
Hello Polycount. I'm new to modeling and I was just wondering where would a good place to start be. I have Autodesk 3ds and there are some tutorials but I can't seem to get them to work. I have no formal training, or any training at all for that matter. Where would be a good place to start and learn?
Original Concept by charochai.deviantart.com/ going to uv map soon but having a problem with the hair, if anyone happens to come across this, how would you aproach modeling/texturing long hair like hers? thanks
This looks pretty cool, they gathered quadflow patterns from existing models made by professionals and then allow you to pick such patterns based on local topology and guidance by user. http://vcg.isti.cnr.it/Publications/2015/MTPPSPC15/
I'm working on a small game using Unity 3.5 and am about ready to begin using art assets, so I'm looking for a concept artist/modeler to partner with. The end goal is to release the game for cheap on Steam, and whatever (if any) money comes from it I'd be willing to split with the person that provides the artwork I need…