I'm starting to understand why they didn't go for separate spec maps, when they have phong and env cube maps. I will have to give phong a try. I would like to use a unified semi glossy paint for most of the metal props on the blue base. I have a few pretty big props sitting out in a wide open area and it might be too…
Ahh.. This suit is made by "TrooperExpert" or TE. He's a prop maker dude. Its the most accurate set of armor out there. Some pics of finished suits look like they are right out of the movie. As well they should be since the Helmet was moulded after a screen used ANH helmet, and the armor moulded from a ROTJ set. The Suit…
hunter, prob is now, as soon as my radar or anythign goes down i just wait till the enemy leaves the area and drop a suply crate next to the dammaged equipment . as a commander i really like being able to repair with crates, but i admit the games were more tense back before i knew you oculd do that
Hello, We produce audiovisual shows and animations - our website is www.mediacraft.video We are currently looking for animators to cooperate on upcoming projects. Right now we need: - a production of a 6-7 minute animation based on the provided script - full character motion animation of 7 characters simultaneously - video…
Hi all. Creating a game and trying to figure out the best way to group textures and share texture maps between assets. If I’m creating an interior of an isometric building where most of the household items will be on screen together, is it best to fit as much on one 2K map, or split things up like furniture on one 1k…
Hey peeps. Might as well make this my first post. The theme and idea behind this is: "The auto shop is a rust bucket with few shiny parts to call it operational. It is littered with equipment, tools and boxes to get a half decent job done. Its based in the wet jungle somewhere in the Philippines. The inside of the auto…
Reentry Games is a start-up gaming boutique in New York City. We are currently working on our first title, Little Legends: the Battle for Willow Lane, set to be released by the end of the year. We are looking to add a 3D Generalist to our in-house art team. Please Note: As Reentry Games is a start-up company, we are…
(Is this the best place to post this?) 'Afternoon folks. After being lazy design-wise most of the summer, I've been inspired by S.T.A.L.K.E.R. (the game and the original movie) to begin work on my first FPS level design - ever. Previously, I've done all RTS stuff when it comes to levels, although I do do a lot of 3D…
I wanted to bring this up as a discussion because I heard of this method a while back I can't remember where it was mentioned, but they called them "loaded textures", but this doesn't seem to be a popular method of handling greyscale textures. Why not take 3 grey textures and put them into the RGB channels of a color map,…
Hi everyone, it's my first time here at polycount. I'm actually a student in video games at NAD centre in Montreal, I'm going to finish my studies in about 2 months. Our last project is goint to be a still and my theme is the army, I want to make a c-5 galaxy loading scene. I've already modelled some props that I'll show…