First Contact Entertainment - Creators of the PSVR Exclusive Firewall Zero Hour - is expanding! We're looking for multiple levels of environment artists, a lighter, rigger, and engineers and programmers to join us ON-SITE with benefits here in Sunny Santa Monica, California. Since this is primarily an art site, here are…
Head model is done for all intents and purposes! I’m sure there will be some tweaking as we rig, but I like what I am seeing :) Now it’s time to rig the face...
Finished the base, at least for now, and set up bones for the rig. Next, actually set up the rig, skin, pose while tweaking the base.. The neck/shoulders weird? idk
why are his legs like that? will he be doing that pose much when rigged? model in a relax kinda average pose close to where the model will be at when rigged most often
Looks amazing Mihalceanu! my own skywrath set has gotten stuck...rigging the shoulders has proven to be a greater pain than anticipated :/ man i hate rigging
Yeah, shouldn't be a problem. They may get rigged as Euler or TCB... but they're going to get exported as keyframes in the same specification regardless of how you actually get the rig to rotate.
Hey guys and gals :) I'm a german 2D artist who wants to dive into the ocean of 3D modeling because I noticed it's easier for my brain. Comments and critique are highly welcomed as it is my goal to be able to create working game models and assets one day. But I'm also interested in learning to render nice images with 3D…
I will be using the Psylocke rig for this animation. I am thinking of a sneaky assassin type character right now. Rig: https://www.youtube.com/watch?v=4HK-_ji4Gpw
Here, I uploaded a test model/rig where this issue occurs. (Blender) http://www.filedropper.com/sektrig003 How can I make all of the mesh glue to the rig?
Quick addition: Still looking for a rigger who'd be interested in rigging this for a reel and would be okay with me having access to the final rig as well. Email me if you're interested!