Hey guys! This is kind of a two part question. I'm working on a very short game for my senior project and I've come to the point where I need to start rigging things. So far I've been able to make a pretty decent skeleton for most of the characters and even skin them well enough, however once I get to the constraints I'm a…
Neko Productions is looking for a passionate 3D Rigger to work remotely. The job requires creating rigs for realistic/cartoony 3D characters in Maya. Candidates must have a strong technically oriented mindset, as well as a strong sense of human anatomy and joint placement.; Experience with Maya. Job Responsibilities: -…
Hey, like a few others who posted here I am looking for some feedback on my tyrannosaurus assignment. I decided to go for a "real" feel to the t-rex with a lot of the my references for the muscles and skin coming from the discovery channels documentary. This is my first real creature pipeline, only previous thing i have…
Hello Artists! My business partner and I have been working on a Multiverse themed Tabletop Roleplaying system called "Cosmic Cluster Saga" (Copyrighted). We are currently in the Beta phase of development with and have started commissioning artists to start drawing characters, races, bosses, ships and other pieces of art…
Hello dear folks from Polycount ! My name is Maxence Burgel, i'm a freelance concept artist since 8 years (already !). I've worked on a lot of small/medium project for differents games, but i always had one goal: One day, i will work at Blizzard. Dream job. Most of my experiences as concept artist was about landscape and…
Hello everyone, in my country of Puerto Rico we have some festivities with a costume called the Vejigante. I always liked the design of the Vejigante and I decided to make a model of a Vejigante as a creature rather than a costume. The Vejigante costumes are mostly seen in two towns, Ponce and Loiza. Both of which have…
Hello guys, I am a 3D character artist student in my first year of studies. As I don't have so much experience in creating characters--I have created 1 full creature, posed and rendered in marmoset and a bust of the same, also rendered in marmoset. I am having a very hard time trying to orient my workflow. At this moment,…
Hello everyone, ten others and myself are working on making an online 3D animated series. We are looking for any talented people willing to join, simply PM me on here with your email and skillset. The series is called Fall Of Enchantment, the genre of this project will be of the supernatural action genre. The story follows…
Hello, we are a team of hobby game developers and currently working on a new platform/labyrinth game with ancient tombs and stuff. Our homepage (temporally, currently being redesigned): http://www.magicstorm.de/ The last game finished a month ago was Bouldermouse, you may take a look at the screens there. We are currently…
Hi my name is Nestor Chavez and I have been a 3d modeler for 10 years with 5+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…