Alphas alphas alphas. I'm guessing you are trying to achieve the same look by just sculpting everything in right? Nah. Very little of the detail is actually sculpted on a per object basis, because that would take too much time! Look closely and you can probably spot the repeating patterns used. What I would do (I'm no Orb,…
@Spag_Eddy Hey man. It has led me to so much self-doubt as well, but thanks for the words. The same goes for you. Keeps things hopeful :) I prefer beer and dogs haha, but the concept is the same. I wish you the best man. @Popol Definitely am working on more characters. Find it strange to keep applying with the same…
This depends on a number of factors. The most important one: Is the model ripped from a game or downloaded from a dubious source which may have ripped it from a game? If so, you should absolutely not animate and put this in your portfolio. Not only is it a very clear violation of copyright, it's big no-no as far as ethics…
Hey Jtho! I think its a great decision to branch out and learn some 3D. Its always good to have multiple disciplines under your belt, especially so when you crossing the bridge between 2D and 3D that many 2D artists dont take the time to learn. There are several ways to create the concave shape where the button rests.…
Web page design and resume aside... I would work on creating more finished work, full fledged environments with lighting and composition. Your textures could use a lot more love, really get in there and work the details. Look up other artists texture flats and see the detail that goes into them, and try to get to that…
I managed to figure out the solution to both issues! The warnings seem to have been caused by trying to declare and set both arrays before the first for loop. I reordered things a bit and now it runs without any problems. As for the slowdown, there was actually nothing wrong with the script - it was due to the viewport…
I usually seem to get into arguments with oXY about stuff, but understand where he's coming from on this. I am the undisputed heavyweight champion of finding reasons not to create. It's not deliberate, it's insidiously subtle - I don't feel up to it, the room has bad fung shui, I've got other things planned, I feel…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
@sprunghunt The vertex color solution works pretty good to control each object and assign specific colors, thanks :) @oglu I'll look into that video too! Arvid Schneider is really great in arnold shaders and procedural things For everyone interested, this is some code I write : import maya.cmds as cmds import pymel.core as…
Hello, guys! I’m Gabriel "Grilo" Dias, a 3D Character Artist from Brazil with experience in creating high-quality characters for games and interactive media. I’m currently open for full-time/contract opportunities and am eager to bring your vision to life. Services Offered: * Character Sculpting: Realistic, stylized, or…