I actually got into a conversation about this type of stuff with a friend not long ago. He was bitching about the fact that he bought Mass Effect 2 and DA: Origins from gamestop and felt he had been scammed out of the extra content. Personally, I think that the one time downloads are an awesome idea. It gives the user…
It may be easier for us to visualize with some content on it. Right now, I think it looks good. I get the impression you want to impress them with your web design, but honestly, guys here have gotten jobs with the most basic of presentation. It's what you put on the site that counts. Start putting in the content, then let…
Technical Designer The automotive industry is now at a pivotal point in the evolution of the user experience in connected vehicles. In order to ensure car companies can continue riding this wave, they need advanced HMI technologies and a key member of the UI development team. The product: Rightware’s Kanzi. The key member:…
@kanga yeah the sheer amount of learning content you can find for zbrush (plus that, at least before you could buy it and own it forever) are huge pluses that 3d coat seems to lack. Though on the pricing i think 3d coat is possible to own still? Not sure I didn't look super deep into it. But the lack of learning content is…
[FONT="]Dear customer,[/FONT] [FONT="]I represent moderate team of professional [/FONT][FONT="]Unity3D developers. I can confidently say that our team able to perform any game development task quickly and accurately. [/FONT] [FONT="] [/FONT] [FONT="]Here is our Unity3D portfolio, which consist…
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:15168 We're just getting our Unity weapon packs online with Unity now. For the moment we only have the .44 Magnum, but many more are coming. (https://www.assetstore.unity3d.com/en/#!/content/46206) Every weapon comes with 3 LODs, 4K…
Hey Polycounters, Below is a link to my portfolio. I'm looking for overall advice on any content that is unworthy of being showcased on there. I understand as all of us are we are ever improving, but if anything strikes you as odd or unworthy please let me know. I have several projects in tandem that will be showcased…
I’ve merged your new post into the previous one, for context. I think what would help is for you to post your work in progress, what you’ve managed to recreate yourself, and ask for feedback on it.
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…