So, it's 'open enrollment' time for medical/dental beneifts at Volition, and harl's been thinking about getting Lasik done for the past couple years. We just haven't found any digital artists yet who HAVE had it done, and can tell us if/how it affected their relationship with the pixels. We have to decide before I *think…
Hello guys, as the title said, can we have ZBrush's PUV or AUV or GUV algorithm inside modo? basically mapping each face to be small square and fill in entire 0-1 coordinate. It's for a UV2 light-mapping purpose. It's a very time consuming to mapped lots of small unimportant area (example; the thickness face of extruded…
What has all your experiences been to help you the most with improving your speed and workflow without reducing your work quality greatly or burning yourself out. (Or causing RS injuries from working the same way too long). So far with what little experience I have thus far, trying to remember all the shortcut keys, and…
Win 7 3ds Max 2010 So up until recently I have been working with two monitors. One of them had a row of pixels die on me so I had to sent it back to the manufacturer to get fixed forcing me to work with one monitor. Now when I try to open the render to texture dialog box it doesn't show, I am assuming it is trying to open…
Not sure if there is a thread on this but 3D Coat just got updated looks pretty neat http://3d-coat.com/3d-coat-37/ A couple of the new things are a connection app to take stuff into other packages, Booleans upgraded, instancing etc... Two things that caught me were "New Brush Engine" and "Speed up of Per pixel Painting",…
Have you ever tried to print out nice wireframes, but all you got was some blurry smears that barely pass as lines? Have you ever wondered how to make shiny web animations, but all you know is this fancy skill called 3D modeling? This is the tool for you! Render any 3D scene's wireframe to a scalable vector drawing, in SVG…
I forgot that there's another 'map' that really does confuse me. I've noticed there's a few of these... I'll load them up in Photoshop and discover they're tiny cubes of pixels, usually around 4x4. The individual R, G, or B channels look similar to this: They always seem to be 'Normal' maps too. Well, there's one with 'N'…
oh yea, and the size of fbx's is no fun i was testing things and got a 45 gb file that nothing seemed to open so yea, we be screwed if this is the only way to retain say the naming of objects in one program to export it to another... if only obj was cool again. i had blender beta 3.5 install and it did the fbx alright…
Hello everyone, I am a sales manager at Peacox Studio. We are looking for projects. Peacox Studio is a Georgian based art company. We deliver High quality for Low Prices. We offer: 1.) 3D art. 2.) 2D art. 3.) Animation. 5.) Web development. 6.) Character design. 7.) Level design. 8.) Web development. 9.) NFT 10.) Pixel…
Hello, I'm creating this post to gather information on 2D Mobile development. I'm in the process of creating my first mobile app game and I wanted to see if there are any differences from creating sprites in Photoshop or illustrator. I want to go for a Clean look something like Castle crasher but still have that pixel look…