Hey polycounters, I have a question to you. I am currently preparing my portfolio for a job application. I did publish several games with my current company, which are already uploaded to my artstation profile. But here is the catch. I have artworks from like three more games which are already finished but unreleased. My…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
I'm back with some more renders and updated textures from some feedback I got. Although the changes are subtle, I'm happier with the results and will continue updating it a little bit more before re-uploading the project.
finished the locomotives, probably the most time-consuming part of the art so far: here's a wip of the repair depot area with some new props: and revisited screenshots from (almost) finalized areas with another pass on vegetation and layouts - the print house floor: the church: the railyard rooftop: the starting area…
I think this is a great improvement! It’s now very clear what the main focus of the image is. :)@Araka Personally, I’d suggest not getting stuck on one project for too long. You often learn more by taking the lessons from this piece and applying them to a brand-new, smaller project. That said, if you feel there's still a…
Model/texture overlap: Soviet : KV1 and KV8 SU-6 and Katyusha Rocket Truck German: Stug III G and E Panzer IV and IV F1 250 Halftrack and 251 Mortar halftrack AEF: M4A5 Sherman and Sherman Bulldozer OKW: Goliath is a base German unit but the source PSD also appears to be missing here SWS_Halftrack IS actually missing the…
@FullSynch - I've definitely considered having a claw to act as an arm, but have been pretty on the fence about it... but I'll see how I feel about it later on when he is closer to finished. So update for today is that I've ended up separating the head to work on in a new file, which I've got a feeling I may really regret…