Hi everyone. I'm going to be moving around in the near future so I need a laptop solution for my 3d work. I bought a Lenovo some time ago and it was great but I am looking for a new one. Things I'm looking for. - Works with high poly meshes in zbrush - Good performance with Maya, 3ds max and the likes. - And also to be…
Thanks all for the comments so far, I'll take them all into consideration. And yes my school did want a lot of work from previous classes, so now that I'm out I'll go back and clean some of those out. and thanks for some of the website layout ideas. Keep the comments coming thanks all.
Hey, On these two below posts, i can't see images from them despite other people having no problems. They seem to use the same free.fr domain - I've tried firwall off/antivirus off/ and 3 different browsers (chrome, firefox, ie) yet they still don't load whilst at the same time others have no problem. Any knowledge if this…
Hi i got a question and it ok for me to post this here. Just make me wonder. If i was to say work on some shoes and they are the same kind, would it make sense to just unwrap one shoes and then leave it mirrored, so when i bring it to say substance painter, i won't have it where i filled up my uv with the islands of the…
Hi Everyone! I'm having an issue with the 3DO view port not showing reflection when importing maps into it. All I seem to get are blurry/hazy specular. Is there a way to indicate to 3DO to show these reflections? Both specular and metalness workflows have the same result. Gloss/roughness does not affect whether the…
nice work! The soldier is pretty good. But like previously mentioned, it needs some more love on the textures. You've got a great sculpt, but mediocre textures! Show those textures the same love you gave the sculpt and he'll be badass. Also, he seems a bit feminine in the waist area to me. I'd widen his waist just a bit…
Hey there, most of it looks very good! I noticed a few things that are pretty easily fixed but should do alot for the models: The blade handle looks good, but you should put some work into the metal shader , as it isnt really registering as metal at the moment. Your zbrushmodel looks very good, i can see you put alot of…
Hello, i need help to fix my maya saved file, yesterday i'm doing fine unwrapping in maya, when it finished i saved it. today when i tried to open it some object is missing and the the others is turning green i don't know what to do, when i check the outliner the object still there but i can't see it in the viewport. i…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
Hi Everybody! Here's my first WIP and real project on Zbrush! He's supposed to be a warrior who fell into his animalistic instincts and thirst for blood, and is starting to become some sort of lycanthrope creature. I was wondering about some things regarding remeshing this high poly mesh into a low poly one, and if anyone…