Hi Everyone!
I'm having an issue with the 3DO view port not showing reflection when importing maps into it. All I seem to get are blurry/hazy specular. Is there a way to indicate to 3DO to show these reflections? Both specular and metalness workflows have the same result. Gloss/roughness does not affect whether the reflections show or not.
Oddly this wasn't a problem in the previous version I used. I'm currently rolling back to see if the issue is still present. If so then it might be an update error (?).
Eitherway I would love some feedback about this.
Replies
That said, it seems that DDO materials have the ability to control their gloss while resolves this issue. That said, is there a way of doing this in NDO? If not that is somewhat limiting when your trying to create a custom texture set and test how it would look as a reflective surface.
You may wish to forward this to our Quixel Live Support group on Facebook. If you tag @Sameer there (our 3DO engineer), he'll be able to take a look at this closely for you. Thank you for reporting it!