HighLands This is "Lost HighLands", the third map I created for Shardbound, one I am incredibly proud of. When I first started working on it, I felt more confident already with Unreal Engine but I didn't know yet that, to this day, this would become the hardest thing I had to work on. The initial concept art for this…
The game is OGEL (Our Gloria: Eld's Limn) is a "Hearthstone meets Risk!" TCG. Win by moving your cards, alone or in groups, to overrun your opponent's side of the board. OGEL's also a "VICE meets Pottermore" archive of music, writing, and art both canon and fan-made. We need an illustrator to design and implement the game…
The game is OGEL (Our Gloria: Eld's Limn) is a "Hearthstone meets Risk!" TCG. Win by moving your cards, alone or in groups, to overrun your opponent's side of the board. OGEL's also a "VICE meets Pottermore" archive of music, writing, and art both canon and fan-made. We need an illustrator to design and implement the game…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
If you're only worrying about the high poly at the moment, I think it's quite good! Maybe try to add a few big sharp bevels and not only sharp 90 degree corners. Also use some real life photos as reference! Using ortographic images will help you for the proportions but it won't help you too much in the longer run, imo. One…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Hello, everyone! I wasn't completely sure where to ask, but I have started to struggle with the topology part, specially in this knife. I know is a really simple knife and that it might seem to subdivide well, still I do know I'm doing some things wrong and there should be a lot of ways to do it better. Also, This might…
I'm looking for a small, four person team to help me design a survival game that is within my limits. This survival game would give players 2 real-life hours to collect, survive, and upgrade their tools and armor, before a final death match showdown. I'm looking for: * A modeler and a texturer. This can be the same person…