I wasn't completely sure where to ask, but I have started to struggle with the topology part, specially in this knife. I know is a really simple knife and that it might seem to subdivide well, still I do know I'm doing some things wrong and there should be a lot of ways to do it better.
Also, This might not be for a game asset but in theory I should be using creases for that case?
I was checking tutorials on how people tackled the knives processes, but in this one even though it seems easy, I feel like I'm missing something.
(I hope I'm not messing with a guideline)
This is the reference image:
I was planning to create a showboard with a bunch of knives sticked to it, but then I started making this knife, which seemed to be quite easy.
I'll attach the link to the model before adding the support loops and after adding them for subdivision, in case it would be helpful:https://drive.google.com/file/d/1J4uSMA4sSI_SXGr-dh6wXu_X2aNlU_Kf/view?usp=sharing
My main problem is that I feel like it lacks sharpness where the dull part goes sharp, also I have a huge problem with some triangles in the same transition from dull to sharp.
The second image is the top part and the third one the bottom.
I understand that it should look good subdivided, but I feel like I'm missing something completely.
Are there any youtubers you can recommend me, I looked for a bunch and they have been really helpful, but still I feel I' missing some fundamentals. Any books or something alike?
Thank you, guys!