A few months back I posted a thread featuring the Material List plugin which is currently bundled with dDo. That old version is quite buggy and far from satisfactory. I've made sweeping changes to the tool and am re-releasing it as the dDo Material Manager! (Thanks to passerby and Froyok for coding assistance!) I have…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
So when I start a new project in dDo legacy everything works fine but when I open the 3d viewer there is only a chrome cube with noting on it. Other times there isn't even a cube or anything else in the viewer. My dDo legacy works fine on my work computer (using Windows 7) but this issue is on my home PC which uses Windows…
I`m having problems with dDo. I load in Material ID map and Tangent Normal map. Bake. Layers are created but in dDo window I cant see MaterialID selection parts. Its blank. If I turn OFF color mode, I can see different materials, but with "color mode" ON I cant see them. + previewer doesnt react to any changes, it doesnt…
Actually two questions: -Megascan Bridge is "nuking" my .zips, so is the only solution to import my surface to Ddo to redownload everything a second time and make sure Bridge is killed...? O.O -Several of my surfaces are not being imported correctly or at all, is it because 1x1m surfaces won't import at all? So what…
Selling my adobe cs 6 student master collection and my quixel ddo license. the ddo license isn't legacy and is the current one. the ddo license will go for 25 us dollars while i haven't figured a price on the master collection student version, please post in the thread offers and i will consider. i want to sell these…
I'm getting into human 3d modeling for an action game. I am not the greatest modeler in the world, and getting into the human aspect of modeling is a newer challenge itself. I've skimmed some member's models here (kudos to the OddWorld modeler) and was impressed by the work. So now, how did you go about making these…
Hi, I am currently working on a spaceship interior in UDK. I have made all of my texture maps using Ndo2 and Ddo. I just started compiling today when i noticed a few issues with lighting. For starters my metal materials are very flat, and no matter what material i tell ddo I want, it always gives me the same shade for my…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
[FONT="]Hi,[/FONT] [FONT="]just got some questions concerning DDO (Suite).[/FONT] [FONT="] [/FONT] [FONT="]1) Is there a way of incremental saving? Cause I'm a bit concerned about saving over and over just on the same file.[/FONT] [FONT="] [/FONT] [FONT="]2) How can I use smoothing groups (hard…