Boss of my FPS demo Azimuth Cold
It was forged in weaponized dark ritual by East-West Necrocracy fanatics. Savage people. Can you imagine, they compressed bodies of their own people into one abomination? Meat Cube.
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
I think it's really important to design a narrative before creating an image. What is the image trying to communicate to the viewer? Defining this will allow you to make decisions about how to arrange the scene, where to put the camera, how to light it, etc. Without a clear goal, the viewer is left wondering why they are…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
So I summarize again what my problem is. Im trying to model a classic 50s "van" or "truck" for Fallout 3/NV mod and this is all I can make by myself. IDK how to continue further, like... at all. Any suggestions, tutorials or anything? I do 3D for 6 years now but mostly buildings and interiors or clutter