Great start and great choice of project! * Lock in your cameras and lighting before doing more prop work. * Than work from biggest objects (on-screen size) to smallest. It will save you a ton of time polishing assets that will never get seen that close. I'm sure you've got some good ref but here's more just in case:…
thanks for the reply , well a strong creature/character portfolio .. fore cinematics. :) In the end that is what I'm aiming for a job in game cinematics department.
Finalizing some shots Will put crop panels for a more cinematic look Checkout my artstation for the final cinematic https://www.artstation.com/artwork/Z5NL5X
As a 3D artist who's seen the evolution from low-poly game assets to RTX- powered photorealism, I’ve observed a growing gap between generations of artists. Today, I’ve shared an article exploring this shift where optimization meets high-quality production, and why smart planning matters more than ever. Whether you're…
Hey friends! 4 years later, we have some things we wanted to show you! First, here are links where you can check out everyone on the team’s work. We'll make a post per character over the next few days. Character Art Vinod Rams - Sr. Concept Artist, http://www.vinodrams.tumblr.com Devon Cady-Lee - Sr. Concept Artist,…