So - I have just started looking into UDK\ UE3 again and am familiarizing myself with the material editor. Im knocking up a character shader and have a slight fresnel effect going on to give a subtle rim-light to the character. This looks OK but falls down a little when the underside of objects are lit as brightly as the…
WIP#3 - Abandoned Hotel Bar - Texturing tile-able, trim sheet and unique assets Hi, welcome back! Haven't update here in a while cause I was busy working on creating my unique assets and tile-able texture, and I want to post them all together when I have more results. Trim sheet texture: I finished the texture for my trim…
Hi guys, I'm running a livestream in a few minutes where I'll attempt to model a detailed car rim in Blender. Everyone is welcome to join and laugh at my petty faults, lol. Nah, should be good. http://www.twitch.tv/havocstream# Taking music requests also! :thumbup:
hey everyone. My old class mates and I have a challenge to make a character and small environment around the character with a total of 2000 tris. 512 x 512 texture for character and environment ( 2 in total ). Feels like i havent done much 3D in a while and need some help. Heres my concept for the character: Model thus…
Hey everyone, my name is Tim Lewis and I graduated university earlier this year with a focus on environment art. You can find my portfolio here. Im currently not working in the game industry, but I do the occasional 3-D work in the form of product renders where I am at. While a lot of this work on my site is outdated, Id…
Hi guys, I'm going to model this rim and like what you see in this image. Which modeling software would be better and easier while it renders accurate result? 1) Using Rhino (Without T-splines help) 2) Using Rhino along with T-splines 3) Using Cinema 4D 4)Using Modo Please discuss those softwares mentioned. Note that my…
Rotating the mesh components doesn't necessarily have the same effect as rotating the normal map or the UV islands. If it did then tangent space normal maps wouldn't work on anything other than static objects because in-game meshes are often required to deform and rotate. The assumption that the UV islands and normal map…
Uruk-Hai Real time model 19K Tris Rendered in Marmoset. Future plans: Adding more subtle detail in the normal maps Texturing Rigging for proper posing and animation. Turntable: [ame="https://www.youtube.com/watch?v=lOcVFeTmiGU&feature=share&list=UUFs2_OLPR0DVwrx0riI1o-A"]Uruk-Hai Realtime Character Turntable - YouTube[/ame]
So I've been in Japan for about 4 days and still got a week left.. I'm going to do some vintage game shopping. SO far I bought a Famicom with Kirby's Adventure (boxed !), Rockman 3, Gradius II (boxed!) and Mother! All for like $150. But I plan on going back for another haul. I am REALLY into classic shmups/rail shooters…