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Which modeling software is better for modeling rims?

fa2020
polycounter lvl 2
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fa2020 polycounter lvl 2
Hi guys,
I'm going to model this rim and like what you see in this image. Which modeling software would be better and easier while it renders accurate result?
1) Using Rhino (Without T-splines help)
2) Using Rhino along with T-splines
3) Using Cinema 4D
4)Using Modo
Please discuss those softwares mentioned. Note that my aim is firstly accuracy and secondly ease of use.
Thanks.

Replies

  • wirrexx
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    wirrexx quad damage
    does not really matter, if you are a newcomer just start with any 3D software and learn the basics. This question is asked million times. And different person will give you different answers.. Modo has a great meshfusion, while 3Ds max has great stack mod. Maya is great with splines (never used them in 3Ds max) etc etc.. So to be honest, what tools are you comfertable with, go with that one. if you're new, does not matter, download 30 days trials and have fun. see which one you learned the fastest and which one you enjoyed the most. 
  • oglu
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    oglu polycount lvl 666
    as wirrexx mentioned... it doesnt matter... gp with the software you know...
  • LaurentiuN
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    LaurentiuN polycounter
    If you want accuracy then go with Rhino.
  • asdaq
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    asdaq polycounter lvl 4
    I agree - software doesn't matter cause you will be able to do it in all of them. What might influence your choice  a bit  is the industry you are aiming at. I'd say it's Media&Entertainment vs. Industrial Design.
  • DarkEdge
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    DarkEdge polycounter lvl 10
    heck i would use max, but that's because i know a lot about how to use max...so i could work/flesh it out. imo...it's just knowing how to abuse/work with what ever modeler you decide on.
  • musashidan
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    musashidan high dynamic range
    Your aim might be accuracy but unless you have engineering blueprints then you're just modeling by eye from a photograph with lens perspective distortion. Do you already use any of the tools you've listed?
  • fa2020
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    fa2020 polycounter lvl 2
    Your aim might be accuracy but unless you have engineering blueprints then you're just modeling by eye from a photograph with lens perspective distortion. Do you already use any of the tools you've listed?
    Yes, I've used Rhino and C4D and found Rhino has better result compared to C4D especially in objects which have lots of details. For example you can easily and precisely create lots of small holes all over a sphere in Rhino then you can fillet them to look nice but it's almost impossible or at least very hard to do so in C4D or any other SubD based softwares because achieving a clean topology for this type of model is hard and when you smooth it, It will not render a soft and even result.
    The only problem with Rhino is its difficulty of creating non-industrial and organic shapes and also unexpected discontinuity in curves and surfaces.
  • musashidan
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    musashidan high dynamic range
    That's what tsplines is for. But, this is a simple enough form to create in subd. Have you made an attempt yet?
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