Changes in the current update: * Sash has gotten folds (forgot to change colour) * Redid the corset to fit the more straightened folds. * Redid the pouch and accessories on the side to fit with the more clean edges * Redid the belts on the back for the swords and merged into one clean mesh instead of multiple * Settled on…
vertical slice - if you want to be taken serious in games, use this word a lot! seriously, managers, producers, etc. who're not in the games industry have no idea what this is supposed to be. feature creep. I guess those two words just have been waaaay over used in my last studio where the PMs made sure to jump on every…
is that an invitation? :D I like my history and I'm a sponge for useless info. if you think about the amount of work that goes into forging a high quality sword or weapon and it literally takes months if not years to properly forge a sword of this caliber, do you expect that a lifetime warrior would risk chipping the…
is it better than in 2023 version I am still too lazy to update? Mostly because I prefer Blender. When I tried last time it looked same as quad remesher in zbrush , Incapable to do proper topology on something like a sword catting edge and doing still sort of mid res topology on organic forms before getting too much off?
yes it cant intersect but the thing is that I am using several materials for same uv space . This is done so that I could hide some parts of the model for better texturing experience. For instance I hide sword scabbard so I can see the sword while texturing. When I export sword scabbard, the padding goes to the place where…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Hah dude that's so cool, love the sword design ! Using lineart is fine, you can always keep it as a guide and erase it later on. Now I stop being nice and start ripping your art to shreds, hope you don't mind :) The hand angle makes no sense to me, imagine how much weight it would put on the carpal ligaments. Also how the…
Happened upon this when a friend of my sister's in Korea shared this on his Facebook. I feel Mike has put into words a response to my rational/moral problem (heady phrasing, but I mean it as something akin to being bothered by selling incredibly risky mortgages to unsuspecting investors) with relying solely on passion, or…
Hi dzibarik! Firstly, I just want to put out there that I am no professional in the gaming industry, nor have I done a degree in Game Art, 3D Modelling or anything related to Game Art. I left my BA Architecture Degree because it was full of people I didn't want to be and the Industry seamed bleak to me (in my personal…