Hey, everyone! My name's Samuel Horton- I'm a screenwriter, video game writer and environment artist who is now open to collaborating on some paid gigs for the foreseeable future. For some background, I've been involved with independent video game development since 2012, most notably with Edible Hammer Games' The Solar…
Hello Everyone I have this two pieces of codes for turn on and off an arm in my rig: //// select -r Jack:jack_ac_lf_elbowIK Jack:jack_ac_lf_index0 Jack:jack_ac_lf_index2 Jack:jack_ac_lf_index1 Jack:jack_ac_lf_index3 Jack:jack_ac_lf_middle1 Jack:jack_ac_lf_middle0 Jack:jack_ac_lf_middle2 Jack:jack_ac_lf_middle3…
Hey guys , I'm a long time lurker of this forum and currently my studio is in need of a 3D Artist and Animator. Let me give you a brief intro about my studio : Method to Madness Studios (of which I am the Co-Founder) has been working on a survival horror project for the past two years. A more apt term for its genre would…
Okay, here are some other possible problems that I see now. (also: it might be pedantic, and more typing, but personally I'd type out the full names of parameters like -edit rather than -e, -command rather than -c. It makes the code a lot easier to understand IMHO.) NOTE: Red code means how the code was originally. Green…
I haven't personally used any photogrammetry software, and I'm sure it has come a long way since I've taken a look at them. But I would question first of all how the city region is to be used. If for a typical shooter or racing game, a city region could be fairly realistic looking but for gameplay "fun factor" reasons you…
Intriguing.... @ Winterlord- I've been looking at people's work and portfolio's everywhere and this is where this query has emanated from. I've observed several portfolio's and a lot of work from a variety of forums, I came to the conclusion that there wasn't that much difference between some of the work people who were at…
Considering that's what I do for a living, yes, I know a bit about web development. Let me be a little clearer: This site is already very fast for myself, and others, world wide. The kind of improvements you are talking about would be minuscule. You may get a few hundred milliseconds out of the load time... 500ms tops. The…
Well. Node base, you'll either love it or hate it :) Being node base mean you can reuse tons of your network over and over plug-n-play style. Think of it this way. - You create a Snow network. - You create a dirt network. - You create a network that detects height. Now you can plug both dirt and snow on your terrain and…
This can be done via MEL script but it is highly specific to the hotkeys you want to switch around. The easiest way to do this would probably be to have a few shelf buttons, each with a hotkey configuration for the desired work flow (modeling, animation, UV mapping, etc.) that you can click once to switch between. If you…
I would recommend posting the lava flow question on the UDK site, they have a huge community and you can get your answer there, I am sure http://forums.epicgames.com/forumdisplay.php?f=366 'level design and creation' forum is your best bet for this query. I am not sure if this would work, but here goes: you want to go to…