you can have really good environment without normal and specular , imo some enviro artists should try to make believable scenes using difuse only and vertex color instead of jumping to the normal/specular deal , just because it has more effects it would still look bad.
Greetings Polycounters, We currently have an opening at our studio for work on a very exciting project. The job is on-site and will be contract, for potential of full-time opportunity. PM me if you have any questions and would like me to review your portfolio. Apply at: http://phosphorgames.com/contact/ Environment Artist…
I've always wanted to see what it would be like to step inside the worlds of some of my favorite video games. Once virtual reality headsets became available to consumers, this actually became a real possibility. Not a whole lot of mainstream properties have made the jump to VR yet, so I decided to try my hand at making an…
I'd say Evironment and Prop Artist sounds good but only if you intend on throwing any environments on there. I really dig your m249 and steampunk shield. The turret idea looks cool but i'm not sure if throwing unfinished work on there is a good idea. If you are just doing props maybe you could look into maybe getting them…
Hey Guys and Girls, I've been given permission to show the progress and get feedback on a stylised forest enironment built for Unity 5. It'll be based off this concept art - However, I've been given style references of this - So I'm trying to get an interesting mix between the style reference and the concept art. Here's…
Hello, my name is Vlad. Im 3d props/enviroment artist specializing on stylized assets, im responsible and easy to work with artist My skills: -High and low poly modeling -Sculpting -Maps baking -Creating tilebale textures -UE4 experience My portfolio: https://www.artstation.com/artist/qwedeath Other stuff:…
The start of an environment ^^ To see more of this environment, materials for example. You can find those on my artstation: https://www.artstation.com/anartaccount :smile: Any feedback or constructive criticism is always welcome of course! I got a lot of inspiration from my favorite artists for this environment. One of the…
We are looking for a skilled Environment Artist who works closely with department leads, and the team at large, to develop environment goals and generate quality assets. The applicant will contribute and define the art creation process from concept to completion to optimize and increase efficiencies in 3D production. The…
Great progress! You need a reflective environment to properly fine-tune the specularity of the plastics and the glass. Roughness separation will go a long way in making this feel juicy!
I put this on my blog site. But I wanted to post it here. Since all of you have books I'm leaving off the list. I'd love to hear what other Artists read, reading, or use for inspiration. Please post any books you think are great and I'll add them to the list. Having a vast library to get inspiration from, art theory…