Hey man, I had this problem recently, I think the problem you are having is that the curve of the low polly does not have enough edges to match the high polly curve... to fix this problem I would recomend using the quad draw tool (if u are using Maya) or add extra edges (vertices, geometry) in order to make the low match…
Hi guys! currently im working on pistol. I dont know what's wrong with the normal map. There is some weird edges on it. Also, where should I harden or soften edges?
I figured there would be an option in object properties but check box for edges only does something else. The problem is that I don't want to see the mesh on an object that is really dense (that is pretty useless) but I still wanna see the edges on the object I am working on or the 'retopo' object. Freezing the dense…
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
Hello Everyone. I've been trying to fix these artifacts for a long time but didn't succeed so maybe you could help me with that. Basically, I've created some objects in Blender, both low and high poly: Low: High: I've marked seams on hard edges and unwrapped the low poly: Then I exported both models to SP. I've been using…
Disable edge constraint, extrude in local or world space depending what what works(maybe you do one edge at a time) then enable edge constraint There's lots of ways to deal with this.. If it's being really tricky detach the faces, scale them up uniformly and tidy up the result You can also make yourself tools - eg. Use a…
Sorry this is going to be quick, still at work, but first thing that caught my eye was the overall model doesn't look smooth, it appears very edgy. The front bumper doesn't appear to curve like in your reference, looks like you have a "edge" the bend should be a smooth transition. Next, the very front of the hood appears…
Trying to bake lightmaps in Blender, but Cycles gives me these weird hard edges in seemingly random locations: There are no hard edges there, and there are no uv seams in those places either. Any idea what could be causing this?
I am getting these thin seams on my normal map where the edges are. I read this thread on what seemed to be the same problem: http://www.polycount.com/forum/showthread.php?t=73593 but I stilled haven't figured it out. I tried giving the hard edges a bevel, but that made it worse because the new black seams appeared where…
Hey guys :) ! I'm not really sure what to say about this one. :poly122: I guess I will ask you guys if this has ever happened to you, if it is a known bug and/or if there is a workaround to fix this 'bug' (hardly seems like a feature?). I am working in Viewport 2.0 (dun-duuu!) with hard/soft edges on in my preferences.…