I think the resolution is easily visible on both moving and static content, on the monitor itself. You can't post these comparison images, where 1080 and 720 content is scaled to 480 resolution. You are in fact, removing all of it's resolution! The only way to truly see the difference, is to have both 720p and 1080p…
It might help if you actually stated your workflow. Or better post a simple model and texture that isn't working for you. Here's a couple of common issues. 1. If you have gamma enabled, make sure your normal map texture has Gamma Override set to 1. Otherwise Max is gamma correcting it as if it were a color map.…
No only the Titan Z is a dual-GPU, the regular Titan and Titan Black are single GPUs. From anandTech: "GTX 780 can offer 90% of GTX Titans gaming performance, but it can only offer a fraction of GTX Titans FP64 compute performance, topping out at 1/24th FP32 performance rather than 1/3rd like Titan. Titan essentially…
Double sided and normalize settings don't seem to work when I use projection master, I use the single layer brush mainly for most stuff I do, but the same thing happens with the other bruses, I use no alphas, I keep a basic matcap material
I understand that the new 4R7 ZRemesher 2.0 Is better for hardsurface topology. But it seems that the results for organic topology are worse than that of 4R6. When I create Guides with the Z-Guides Brush (for example loops around the eyes and nostrils and mouth of a head), ZRemesher 2.0 does not give a very good result. It…
Hello all, I have a serverfarm with 352 nodes / 5632 cores / 11264 threads. This machine is running with Linux and is going to grow to 480 nodes in next weeks. I poked around and studied the prices of online rendering services and found out that I can offer much better prices. A typical low price offer (which I found on…
Hi there, we are currently looking for a 3D Modeling Artist with very good skills in advanced/high-end poly modeling as well as good knowledge of applications like Maya, Max, XSI or Cinema 4D. You are going to take over the following tasks: * Modeling of soft parts mainly for vehicle interiors as well as modeling of…
In the future (I think it's in version 4.6 that's to be released) I think Epic are planning to reinstate the feature where you can use bloom/emissive to create actual lighting, though do be weary in doing such as in the UDK it could quite quickly become expensive. Looking a lot better now in Unreal. :) You should play…
I've come around on them, after they changed how and where they pop up. Now they stay and pop up where you last placed them so that's nice. They still have some issues if you place them too close to the right side of the screen. As you mouse over the buttons at the bottom the label causes the whole caddy to shift which…