I want to practice likeness sculpting and also want to have a go using fibremesh so I decided to start a likeness sculpt. Heres whats from today: Feel like I've made a good initial start but still has a long way to go, I realy want to push this piece so critiques welcome. Referance moodboard im using:
Hey guys, I've just finished my first ever anatomy study sculpt and basically my first proper ZBrush sculpt. I started from base mesh and added muscle groups one by one until i ended up with this. I would love to hear your critique and if you could point out any glaring mistakes I would really appreciate it. Thanks!
Hi guys, I'm unsure whether this is the correct place - but I hope so! I'm having difficulty sculpting a characters face for a personal project to improve my anatomy skills. I've looked through the wiki and 3dsk for some good reference material, and just wondering if there's any workshops or diagrams etc of facial…
Im making a sculpt of Gandalf in zbrush for fun and to keep my skills sharp. I work in lowpoly most of the time at work as I create mobile games, so its fun to get away from that once in a while :) This is based on the Gandalf seen in the Hobbit graphic novel by David Wenzel. heres some of my reference:…
you need to develop your hand eye coordination just as you do with a pencil and drawing. developing your ability to create tight detail to the point where you can sculpt soft wrinkles around the face, detailed eyes and ears etc with the standard brushes. adding detail with alpha brushes and stencils is in most cases for…
Part 1 : Creating Alphas on Photoshop : [ame=" https://www.youtube.com/watch?v=3ZBh7l9NptE"]Creating Alphas on Photoshop[/ame] Part 2 : Sculpting on ZBrush [ame="https://www.youtube.com/watch?v=9LnMgry2SR0"]Sculpting on ZBrush[/ame] Looking for freelance jobs :)
We need an artist that can sculpt gorgeous female maquettes for our new project! This will be full-time work, so please ONLY apply if you have that availability!!!! Artists must have these skills:* professional level in Zbrush sculpting * available for at least 30-40 hours a week * familiarity with optimizing/Exporting…
I'm currently learning to sculpt in Mudbox, mostly through trial and error, and came up with this head I enjoy looking at, the problem is though, how do I sculpt eyes that don't look completely fake and horrifically terrible? Is there a technique I have to learn?
I'm working on this commission, it's my first time sculpting a character, and I'm looking or feedback on the general forms and anatomy. I think it looks a bit wonky, especially from the side. I'm trying to match (or at least resemble) the face to the image supplied to me: I'm finding that it lines up from the front…
Anyone know of a good approach/ technique to making cracks in cement? Ive tried alphas but it seems to get too noisy, and ive tried sculpting them but havent found a good approach yet. Im thinking that a combo of modeling major breaks and sculpting finer details is the way to go, but I thought I might try and get some…