Anyone know of a good approach/ technique to making cracks in cement? Ive tried alphas but it seems to get too noisy, and ive tried sculpting them but havent found a good approach yet. Im thinking that a combo of modeling major breaks and sculpting finer details is the way to go, but I thought I might try and get some insight on this first from you guys before i keep experimenting. Also, it's major breaks and cracks im looking at, surface dtail and small chipping isn't a problem. Thanks:)
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Worth to take a look at
http://area.autodesk.com/tutorials/mudbox_techniques_for_props_2_stone
I was just cutting cracks in using any brush that 'scooped out' a decent line, even the standard brush worked, but clay brush kinda gave a little more organic look. I found to get a deep enough crack, I had to make the crack pretty wide, then to pull the edges together I used the pinch brush with a big enough size and falloff to pull the edges together, resulting in a deep but thin crack.
To finish it off, right on the edges of the cracks I pulled them up a tiny bit either side of the crack using the claytubes brush leaving it rough on the crack edge, and smoothing the other side back into the mesh.
If this is happening the size of your alphas could be too large (zbrush likes small alphas: 256x256px is a good size) and/or the geometry is too low res. You need a million poly's + for micro details to show up and look sharp, try modelling the large cracks by hand then finishing it off with a good alpha.
I did not know this! Ive been upping the resolution for a fix and it wasn't doing anything, ha! Thanks
Also, reference is always helpful.
rough test but i think im getting an idea, i could definitely push the crack edges more
[IMG]http://enodmi.com/posting/cement test 1.png[/IMG]
Personally, I'd just sculpt it all from one plane or rough basemesh... simpler to deal with. Is this for some sort of blended-at-the-edges setpiece or a decal or something? What sort of geometry is the concrete crater going to be baked onto, I wonder? I've done some scribbling upon seeing the thread, but would like to attempt fully sculpting some shattered concrete myself now - thanks. :P
Unfortunately i can´t find it at the moment, but basicaly the chunks were produced proceduraly an then he used a sphere to control it, so that chunks near the sphere were more inluenced then the ones around it to create the sinkhole(?)
(If you want dirt inbetween the gaps you could just use a simple plane and sculpt it acordingly)
If i find the tutorial i will post it here.
Found it:
http://area.autodesk.com/tutorials/interactive_fracture_system_tutorial
(you don´t need to do the ghosttrails part for what i meant)
you could also use the script mentioned in here for creating the chunks depending what you like better:
http://area.autodesk.com/tutorials/quick_shatter_tutorial
Here is a rushed result of it:
But i realized , that this is no geometry to sculpt at all(it could work with creased edges and or sudividing without smoothing etc. but i´m not sure at all)
That's awesome as a beginning, you should now use a fine tool like one the Slash brushes (I think it's #2) to deepen the cracks, then Clay Tubes or Mallet or any other brush that works similarly to widen some of the cracks, carve in some of the chunks, sculpt on top of the chunks to put them on different heights and overall just try to remove the texture noise which is still very visible.
Jackablade - Thanks for the idea, but I think im going to have to sculpt it out since it'll be viewed rather close
SpeCter - right on! thanks, i was looking for similar tuts earlier
felipefrango - Thks for the ideas, I also was thinking of masking out sections of the cracks, building up the geometry and planar brushing it off for more height variations
Prophecies - Nice! Just saved a few zigzag bolts from google, they look strikingly similar to the crack alphas Ive been working with, but with less editing to do:)
Mortague - Awesome, thks!
Now lets see if I can do something with all these great ideas...
[IMG]http://enodmi.com/posting/cement test 2.png[/IMG]
- Download GOOGLE EARTH or just go here. http://www.panoramio.com/map
- Pictures of Ice / glaciers are great also
Patrick Thomas
http://patrickthomas3d.blogspot.com/
[IMG]http://enodmi.com/posting/cement test4.png[/IMG]