Well, to start with the obvious you need to adjust the colour for the different sections/materials (unless this is supposed to be stone, or part of a statue). The blade looks good, but then the hilt, grip and pommel all being the same colour gets kind of boring for a fantasy looking weapon like this. I'm sure it would only…
Well for the fish market the colors were based off the concept i was given..and this level takes place in gwam, and according to peopel thaose color are spot on with most of the paint schemes you see there. It is much duller in the UR3 engine. As for the Dock Store i just updated it yesterday afternoon and made the wall…
Hello everyone, I put in a free download real-time material ball. With a complete set-up in substance Painter so you can quickly and easily create your materials. I also offers a full set-up in Marmoset to make your renders (rendered image and video viewer). Everything is already configured for you ! Your turn to play…
Hi Chris let me in on a little secret, most schools make you do all these cute little 30 sec to 3 minute animations to pass their animation class but that won't really get you a job. It takes about 3 to 6 months work to get a nice polished 30 sec animation, with story and all, if you know what you are doing. When companies…
Hello everyone! I've been working on this project a bit more recently. As per usual, I'm just looking to get some feedback. So, to begin with, I made some hero assets to be used at the main gates, kinda hailing the player into the tomb. The original concept included the anubis/dog statues as the primary assets here,…
Is it necessary to be immature? No, not at all. You should know how far you can go like always in life and not act like a teenager. Just be normal. Still to most talking about games, cartoons, comics and stuff like that - basically being a bit nerdy is regarded immature in most other places. Me personally, not having kids…
I'm trying to learn about these solvers and helpers so I want to get this working right.i could animate most by hand but without the use of these solvers i cannot get the string bone to move. I followed your example Mark and have set up the limb bones but i ran into a new problem. it does not stay in its path like in yours…
I have a couple of questions regarding displacement maps for Tessellation. For example, let's say we're making a texture using the high to low poly method. I noticed in XNormal there's a heightmap feature. Are heightmaps the same as displacement maps? From what I've seen on the internets, some say no, some say yes... I'm a…
[ QUOTE ] There's horse armor and then there's the kind of microtransactions that Famitsu is reporting (via: Beyond3D and the vitriolic NeoGAF). According to the Famitsu inteview with Kazunori Yamauchi, Gran Turismo HD will have two SKUs on the PS3. One of these games will ship with no cars, all of them will be purchased…
Does anyone know why when I expose a color input into sbsar and drop that sbsar in Painter I see something like extra gamma correction? Getting milky. I use default legacy color management . Shouldn't it consider any color input to be sRGB rather than linear ? in Designer the very same sbsar works just fine for example…