I don't bake in Max mainly because I find the results of Max's baker don't look quite right in most circumstances. I can get a more accurate bake in XNormal or Maya. Those basically make the normal-map look perfect in their viewports, whereas the maps Max bakes do not look perfect in the Max viewport... for some reason. I…
Finished the low poly and the UVs. I'm going to try painting this in Substance Painter, which I've only poked at a tiny bit. Gave the baker a go in Substance Painter. I was quite impressed. Name based baking is awesome, and it was quite speedy compared to xNormal. I was pretty happy with the bake, figured I would share.…
this made me curious, i dusted off the painter install to give it a try as a baker. had it since they sold it for 50 or thereabouts but am basically a total noob. bear with me (not in the revenant-way). - it does not seem to write the baked maps to disk directly? you have to wait for all the bakes to finish then export…
thanks guys :) It's all baked, with the exception of bumpy polymer textures. The highpolies just look like this: No turbosmooth or anything (which makes them fast to do). Bake 2048s and downsize them to 256, and the downsampling blurs the hard edges. That way you only need to chamfer the edges on the HP that will end up as…
Hay guys, before I try to explain myself ill try to put it short as to what im trying to achieve. I am wondering what the best workflow is for an environment artist who wants to generate normal/ roughness/ diffuse/ metallic maps with a high/ low poly model of multiple assets on one UV map in Maya. I have already made low…
Hey All, I've had a while at home to make some random models. I'm a huge fan of history and old things. I also like war history. I've got more contract work so I prob wont touch the cannon for awhile. Made This for a bit of fun, It has internals so can be animated. Wanted to learn a bit more Mudbox and incorporate it into…
Nicely done. It doesn't make sense for all models, but for simple things like this I like to build the low-poly game topology first. I don't bother getting the right forms or anything, just the topology I want. Then I take it to Zbrush and use the superior move brushes in that app to start working on the silhouette, and…
I'm Martin from Sharkbomb Studios and I'm currently looking for a collaborating, co-conspiring artist to join me on a larger game project. Check the link for a detailed look at the project: BURNING ROADS - BRIEFING PAGE **Project Basics** The game is currently in the early development phase and planned for release in very…
Thanks for moving it, Eric Chadwick, and my apologies for putting it in the wrong location. Saw the critique from Bartalon this morning and and didn't notice the other ones. Will work on the other critiques later on tonight. Thanks so much for looking at it. Here are a few updated pictures of what I ended up changing so…
I got the Ultimaker 1, building it was the best part so far! The use will be a bunch of engineering related stuff, building an internet radio at the moment and being able to customize every tiny part in the chassis really helps, another project will be an advanced wristwatch. Some robotics stuff as well! Will probably not…