RNG Studios is looking for a 3D Character Artist to help fill out our new fantasy tactical game with both heroes and enemies. Your goal is to bring our character concepts to life through smartly detailed 3D models and textures in a small team, all while working remotely from the comfort of your own home. Requirements:* 2+…
For those who don't know CPMA is a Quake3 mod which has been in active development for over 6 years and has established itself as the mod of choice amongst the community, event organisers, and professional competition. We are currently working to take our game even further and to help with that, I'm turning to you guys.…
Greetings, my name is Teddy Bergsman Lind! My main technical abilities are 8 years of Adobe Photoshop experience (incl. 3 years of professional experience) [/list] 2 years of object oriented software development experience - Note: in five years I will graduate as a Master in Science with emphasis on Software Engineering…
I think those are nice improvements. A couple things that jump out to me still: can the stone wall and foliage closest to camera make use of a lower LOD? I think current gen games you would expect the mossy top and stones on the side of the wall prop to have geometry which defines the silhouette. For desktop and console…
Alright, I tweaked the contrast of the lighting from lit to unlit. I will say it looks a bit more realistic and smoother. I updated the model for the large central pillars. I figured out why it looked so "waxy", it was the normals. It was too smooth. I adjusted it and added some sharp corners. I also updated the materials…
Hey there! I wanna give you a few suggestions based on my humble experience: 1) Don't define yourself according to a past experience which you consciously discarded. You're not a "college dropout" you're a "junior 3d artist". College has nothing to do with it. Be proud of your decisions! 2) If you studied really hard for…
Some kind of nice workflow between Blender's Cycles renderer and DDO would be a god send. I know were going from PBR to raytraced complex materials and that is a major pain, but it would be amazing if there was a preset within DDO and a blender node setup that would simply involve us plugging in the textures and having the…
Yes yes yes, locater16. That's just the kind of answers I'm very interested in:) Thank you very much. Now as a graphics programmer, when do you think we can expect virtual texturing to become commonplace? Why don't we see anyone but id try to migrate to this technology so far? Do you expect it to be integrated into next…
I think it depends on the job market really, if I left the US to work in Europe in 2005 and I wager I wouldn't be as fortunate today as I was back then. Back then the job market was much better and anyone with Next Gen experience was in demand. Right now i wager it isnt the case and you would need a portfolio that is…
yup, export a higher subdivision ;) as for your result, try to find proper sewing patterns, it really helps a great deal with the look of an asset. The biggest flaw i found so far is my lack of proper knowledge of sewing, creating believable jeans for instance is something i couldn't achieve so far. Another thing is a…