Greetings, my name is Teddy Bergsman Lind!
My main technical abilities are
<ul type="square">8 years of Adobe Photoshop experience (incl. 3 years of professional experience)
[/list]<ul type="square">2 years of object oriented software development experience
- Note: in five years I will graduate as a
Master in Science with emphasis on Software Engineering and therefore I am constantly developing my programming abilities.[/list]<ul type="square">9 years of musical experience (incl. 2 years of professional experience)[/list]
In-depth information:
I am familiar with exclusively all texturing techniques (ranging from old-school to next-gen) such as base, specular, normal, parallax and relief mapping to name a few. I am currently specified in creating highly complex and realistic base, specular, normal and displacement maps in the strive for ingame photo realism.
As most of my currenty material is kept secret I can only show small parts of it but here goes:
The textures are done by me, models are done by clients (except for the human face model which is my own).
Music clips:
http://www.nucleardreams.com/teamfiles/teddybear/Confessions%20of%20Yanni.mp3http://www.nucleardreams.com/teamfiles/teddybear/Clocks.mp3http://www.nucleardreams.com/teamfiles/teddybear/One_time_too_many.mp3
Here is my contact information:
teddybergsman@hotmail.com
I am currently in the search for a
paid freelance job, I have too little time for leisure time indie/mod work as of now.