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Experienced professional 2D artist (freelance)

TeddyBear
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Greetings, my name is Teddy Bergsman Lind!
My main technical abilities are
<ul type="square">8 years of Adobe Photoshop experience (incl. 3 years of professional experience)
[/list]<ul type="square">2 years of object oriented software development experience
- Note: in five years I will graduate as a Master in Science with emphasis on Software Engineering and therefore I am constantly developing my programming abilities.[/list]<ul type="square">9 years of musical experience (incl. 2 years of professional experience)[/list]
In-depth information:

I am familiar with exclusively all texturing techniques (ranging from old-school to next-gen) such as base, specular, normal, parallax and relief mapping to name a few. I am currently specified in creating highly complex and realistic base, specular, normal and displacement maps in the strive for ingame photo realism.

As most of my currenty material is kept secret I can only show small parts of it but here goes:

dentsingamewnormaliu4.jpg

morgueteaseno9.jpg

mittansikterl4.jpg

morcroptf0.jpg

monkhead01cropjz6.jpg

The textures are done by me, models are done by clients (except for the human face model which is my own).

Music clips:
http://www.nucleardreams.com/teamfiles/teddybear/Confessions%20of%20Yanni.mp3
http://www.nucleardreams.com/teamfiles/teddybear/Clocks.mp3
http://www.nucleardreams.com/teamfiles/teddybear/One_time_too_many.mp3

Here is my contact information: teddybergsman@hotmail.com
I am currently in the search for a paid freelance job, I have too little time for leisure time indie/mod work as of now.
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