I used blender, substance painter and marmoset toolbag for this project. Feedback is appriciated. The model is available : https://www.cgtrader.com/products/elcan-c79-scope
I find that understanding topology in particular is akin to learning a language - it's a cumulative process that spans over a long period of time, especially with so much contradictory information on the Internet. It took me forever to understand that it's simply not possible to always have 100% quads in a model and that…
"A journey of a thousand miles begins with a single step." Lao-tzu, The Way of Lao-tzu Chinese philosopher (604 BC - 531 BC) Hi everyone (if any one get here and see this)... this my personal challenge, become a pro modeler ang get to work in the Game Industry. And for achieve this I decided to push me through this…
Hello polycount! Since I have not worked in a company that made triple aaa games before, I would like to ask you a question that I am curious about. What is the average time given to a weapon artist at game companies to model a weapon? Anyone have any information? Short question what is the average deadline? Thanks