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3d modeling critiques

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  • DWalker
    The first comment is that it's much easier for everybody if you host the image somewhere and use the "Insert Image" link rather than attaching the images.

    Next, tell us more. What are you modelling? Are you trying for a low-poly design for mobile devices, a high-poly model for current consoles, or something to be rendered offline? Are you trying for photo-realism, or a stylized or cartoon appearance?

    Provide more than a single image, unless you intended to render only a still image and it will be from that position. Provide wireframes so we can see the quality of the topology. Once you get there, show us your texture sheets so we can judge the UV layout and recommend improvements.

    Without knowing more I'm not certain we can provide many useful comments.
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