On the image, we can see a lot of distance and fog. So LOD and distance culling would help. Also, Its a question if you want to show the far things from closer too, or they are just in the background. Because then you could make them super lowpoly or even billboards, or just painted into the skydome. The style looks very…
Hello, I used maya and there was a feature - that you can shrink warp a plane (or whatever) on a surface and get it relief. How can I do it in Max? I googled like an hour and found only some solutions using single vertices from graphite tools (but I have like a thousand) or some solutions based on UV and textools, but I…
Here's a selection of 2d art I did back at Castaway. These images were illustrations for in game cards. While in production, I would make about three a day, concept to finish. Speed was the primary objective here as I was the only artist making these and there was conceivably hundreds to do had the project continued. I…
The atmosphere is feeling good. I wonder if there's a way to inject a bit of contrast back in by making the passageways darker (not sure how that would work with the fog) and more grime/smears on the rocks. If it were me, I think I would actually paint the rocks darker in those areas if it meant an easier way to match the…
Hey guys. I switched to cs3 a while back, and there are a few things that are really getting on my nerves. I'm hoping someone knows a way to 'fix' them. -If I'm working zoomed in and I alt-tab, and alt-tab back to Photoshop, my view will be in the top left corner, no matter where I was before. This is a royal pain, and the…
So, here we go! Currently I'm working on 2 personal projects on my spare time, they are totally different from each other. I'm gonna talk about the one that I started first, Ellie and Hagan. This post ended up been very long, because I'm covering several steps of the process. I promise the next one will be shorter! x] This…
Hello! Now I am working on a rigging of a monster, but facing a big issue. Animators already finished all animations with biped rigged file. But this monster is gonna be half-sliced when it's attacked. so I made a new rig with bones from spine to upper( down from pelvis is biped) with a half-cutted model. And here is a…
Thanks! It really depends, sometimes it just comes from something in my head, sometimes I get inspired by something someone else made. Sometimes it's just me repurposing something I made previously to see what else I can do with it. For example, I wanted to do the Fog of War thing after I saw this cool effect on twitter…
Heightblend is one way to go for this type of effect, also it will depend on requirement too like sculpting unique wall sections with high low poly bake and using tileables