Hi All, I am trying to bake 16bit per channel normal maps in maya. So far the only way I managed to do this is by using the transfer maps and baking out to .exr format. This gives me 32bit normal maps which I can convert in photoshop to the correct format. I am only worried about compression on these .exr files since they…
MaterialX: An Open
Standard for NetworkBased
CG Object Looks MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers. Originated at Lucasfilm in 2012, MaterialX has been used by Industrial Light & Magic in feature films such as Star Wars: The Force…
serive pack 2 is out go get it. it also contains all the fixes in service pack one, so if you didnt get SP1 its all good. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636 Issues addressed by this Service Pack: 3RD PARTY · Crash when performing a File/Reset on a scene with Brazil…
I'm pretty much ready to close the book on additional asset creation... I might be able to milk one more day out before turning to submission documentation but I'm running out of small ideas to help this which doesn't require me to open a whole new chapter to the environment dressing since I won't have enough time to do…
Hey Rever, Can I call you rever? I'm so type-lazy :p Most people I have met at work seem to live in or around Redwood City and San Mateo. Those who like the city live close to San Francisco city and make the longer commute into work every day. One person I know used to commute via public transport and told me it roughly…
I know the T17 building, I worked at Runecraft/Gamezlab in Dewsbury (the recent Goth hating bus driver town). Dewsbury is a larger town near Team 17 with the closest bus station. Arrange for Team 17 to sort you out with accommodation for a few weeks. Seriously, ask them. You are moving from another country. Arriva buses…
I'd suggest to use the the tools in maya, there is a transfer attributes tool that can help you transfer the normals from a sphere to the tree canopy for example. As for the UDK implementation of modified vertex normals, you will have to export your models using the FBX format and check the custom normals option when…
I have a question concerning the lowest sub division vs the in game model. In order to transfer the polypaint you export the lowest sub to unwrap it, then reimport it back to zbrush and bring it back to the highest sub div level. However, as i see it this is assuming the lowest sub div level will be the in game model. Most…
You can use more than one material on a model -- you just need to assign different materials in your 3D modeling program, and then create different materials in whatever you'll use to display it (Marmoset, Unreal, etc). I think a big thing that makes those UV layouts clean is that they use a lot of overlapping textures.…
On the same token the new DS will not play old DS games like Guitar Hero, no GBA slot means no Guitar Grip. Personally I think this was a waste of R&D time and money for Nintendo, but if it keeps the DS alive another 3-5 years, thats cool I guess, I like the low polyness of it and the things companies can make with it is…