Is there any method or script out there that gives you the ability to have 2 control points on an object so you can snap them independently on different objects? As currently, moving the pivot point and snapping to another vertex/point will disturb the previous pivot? Cheers for any help!
Hey all - I know that Max has had issues for a long time with sorting overlapping alpha in the viewport on the same object, and wondered if anyone had managed to get a good solution to this? Working on some hair at the minute and I don't relish detaching each strand to a unique object.
Hey everyone, I am using 3dsMax with Mental ray and I have a scene with multiples objects and a Particle Flow which has a Shape Instance. Is it possible to render only this Particle Flow with the influence of the other objects ? How ? Thank you very much !
hello is there an Explode method in zbrush? to export your model when it has multiple objects ? because each time i want to export something i must move each object seperatly so i dont get these distortions with xnormals
This is a list of the limits of the program: https://prnt.sc/gj3kt9 I don't underestand what is "six UV texture patches pre object", can someone enlighten me on this? And also "five objects at once" does it mean five .obj files at once? Thank you
I would think there is a way to export the mesh correctly scaled from Pixys Studios or inventor. If it's importing with incorrect scaling into max from an FBX, then something is incorrect with the scale before it's even imported. Max won't apply scale to fbx's that have models with say 235% scale or whatever, it'll retain…
Hi everyone. I haven't been around for a long time and I have been refreshing my fundamental knowledge of 3D art. I spent some time this week studying optimal texel densities and texture map resolutions, which led me to come up with this reference sheet: It's the result of some study notes and a deeper exploration in all…
Current Progress: --------------------- ORIGINAL POST: I've been working on this combat drone model for a while, it's a quadruped and wheeled combat drone meant to assist ground troops. The setting is far future, but a practical far future where even though crazy technologies exist, they are often costly and energy…
Hey guys, I'm working on a first person red dot sight and I want this laser effect to really pop. I'm working in Unreal, and I have a camera and a weapon sight attached to it. The camera is free to move about the world and look in any orientation with the weapon following it. I've got some subtle movement of the weapon in…
Hello! So i have a question in wich google could not provide me whit the answer i'm looking for :) Is there any tutorial - technique - tip's -guidelines - any support that can help a 3d modeler to achieve a correct block out when working whit a concept drawing that illustrates the object you want to model from one…