Is there any method or script out there that gives you the ability to have 2 control points on an object so you can snap them independently on different objects? As currently, moving the pivot point and snapping to another vertex/point will disturb the previous pivot?
Cheers for any help!
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Regards.
but i never managed to get the logic how its working... sometimes its doing what it should sometimes not...
maybe someone could take a look at the code...
@VISUALHAUS I was looking into the same thing several days ago, and it's a tricky problem in maya because it needs to be cyclic. As far as I can tell, the ExoSwitch is the only bidirectional constraint out there. I think that a setup could be created in a weighted-like system, where you'd flip from one pivot to the other while updating their translate and rotate. Not too easy for me, at least.
Do you know which version of Maya this was in? As I cant seem to track it down.
Awesome! That actually worked a treat! Cool trick
Do you know which version of Maya this was in? As I cant seem to track it down.
Awesome! That actually worked a treat! Cool trick