Hey all - I know that Max has had issues for a long time with sorting overlapping alpha in the viewport on the same object, and wondered if anyone had managed to get a good solution to this?
Working on some hair at the minute and I don't relish detaching each strand to a unique object.
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I hope this helps.
http://wiki.polycount.net/Opacity_Map#SortingFixes
What about a punchthrough alpha shader?