Thanks again guys, I'll reply to everyone in a minute. Been using the down time to take up a new sport, get some personal pieces done...generally trying to level up my life. Here's the art... Commission work, not too happy with the way it turned out but at least the client was ecstatic, and I got the cash moneys! Corporate…
As rooster said, feed your imagination. Blaizer is right in that you should be thinking about this stuff more, but it's not enough just to sit in an empty room and just think furiously for an hour or two - while that might work now and then, most of the time you need some fuel for the "design fire", as it were. That's what…
Jimmies learning 3d modeling isn't a walk in the park. I'm not sure if you have learned to think in 3d but it took me a very long time to get used to seeing four views and not get confused. But I like the freaking thing instantly and the fact that it was hard as shit for me just made me more determined to learn it. I used…
These days its kinda like saying do you like nintendo more than you like playstation, they have both cut out a unique niche for eachother, and they are both significantly different. Me I like the games more on the DS the dual screen with the stylus makes things more interesting than just mashing buttons on the psp like…
OH BOY DID I HAVE FUN RETOPING ALL THOSE GOD DAMN SILHOUETTE BREAKS!... but its done, 28k or so, I have like 1300 left for alphas for hair if I want to keep it 30k or under. UV's here I come
Unity 5 free + Free or a flat fee + Much ower costs after you release a successful product - Source code and access to beta versions aren't free - Free version isn't for schools or any commercial entity making $100k+ a year - Additional features cost you or force you to get a pro license - $900 a year x number of employees…
Hi all! I'm Kate, a 2D and 3D artist. Here I'll be showcasing my work throughout the year. Project 1: Diorama Concept work: Final render: I quite like this one! Initially I wanted a more complex design for my assets, but I decided against it since it was giving me too much trouble. This project was fun! Project 2: Z-Brush…
Hello polycount! Happy to share my latest environment here, the Desert Shop :3 Check it out on my artstation: https://www.artstation.com/artwork/49roZq I'm super proud of how it turned out, and I had a lot of fun trying new techniques and workflows with this one. Hope you enjoy~
Face-Weighted Normal Modelling Workflow for Large-Scale Environment Props Hi again. I'm going to use the jet engine that appears in my finished scene to give a run-through of the Face Weighted Normal method (FWN from here onward) used to model the large props. To see the FWN workflow in practice, check out Star…